Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Over time, dwarves equipped with 'guns', as they call them, become sufficiently adept at operating their weapons that they can reload and fire exceedingly quickly. These gunners spray their enemies with their metal insects of death, pushing back whole battalions in a single round of firing.
Vorherige Stufe: | Triggerman |
---|---|
Nächste Stufe: | Artillery |
Kosten: | 18 |
LP: | 50 |
Bewegungskosten: | 4 |
EP: | 90 |
Level: | 2 |
Tag-/Nachteinfluss: | neutral |
ID | Clockwork Gunner |
Fertigkeiten: |
dagger Klinge | 5 - 2 Nahkampf | ||
clockwork gun Stich | 4 - 8 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 10% |
Feuer | -10% |
Kälte | -10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 2 | 30% |
Höhle | 1 | 50% |
Hügel | 1 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 40% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 50% |
Unpassierbar | 100 | 0% |
Wald | 2 | 30% |